Tuesday, May 25, 2010

Essence of Maths in Gaming ( chapter 2 ) for beginners

It's quite clear to most of all that gaming is just a logic written and driven by means of simple math calculations. Games is all about calculations, to meet points, to achieve a target, to meet constraints etc.... Every component of gaming has maths involued in greater portions. So, one should be good at math basics before starting game programming.
Dimensions, positions, values, logics etc... are all actual entities that keep calculating through out game while visuals give you moke or representation of that. Knowledge on the following is very crucial to begin in game programming.
  • Geometry
  • Vectors
  • Matrices
  • Algebric Equations
  • Calculus ( not complesory )
  • Permutations and combinations ( not complesory )
Geometry helps in defining the visual entity into math formula. Vectors help in defining the position, scale and particularly the direction in the 2d/3d game space. Matrix format is generally used to store the actual vector datas of the visual game entity. Algebra is used in defining specified paths, tracks etc... rest are mostly used in defining / writting the game AI nature to create smartness.

So we strongly recommend people to have good grip on this topics before stepping into game programming.

for queries please mail to schoolofgaming@gmail.com

regards,
Editor

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